There are a few more things that I wanted to add to the game. Firstly, stratagems - think along the lines of flank marches or reserve forces. 24 cards designed. A superior commander draws 2 cards from the deck, and average commander 1 card. Inferior commanders don't get any at all. This is one of the game elements that hasn't been play tested yet.
Example stratagem card
And what is a fantasy game without magic items? I have designed an 18 card magic item deck. If allowed by an army list, an army may purchase the top 1 or 2 cards from the deck. Again, these have yet to be play tested. Only characters will be able to use magic items.
Example magic item card
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