Thursday 12 January 2012

The Game Turn

Each turn during the battle will go something like this:

(The human player will be referred to as the player. The other army will be referred to as the enemy)

1)   Command Phase

If is the player's turn:

Draw the top card from the Command Card deck and resolve the event on the card.

Play one card from your hand of Command Cards. Mark any units that are being ordered by the card.

If it is the enemy's turn:

Play the top card of the Command deck. Mark any units that are being ordered by the card. Some cards in the deck will allow the enemy to draw another card and order further units.

When ordering units:
Two units that have the attribute "Drilled" may be ordered as though they were one unit.
Any number of units that are of the same type, adjacent to each other and facing in the same direction can be ordered as though they were one unit.

2)   Movement Phase

Move ordered units.

3)   Combat Phase

Resolve ranged combat.

Resolve close combat.

Note that, unlike in Battlelore, all of an army's units that are capable of attacking will do so. Units do not have to be ordered to be able to attack. This resolves another of my problems with the Battlelore combat system.

4)   Draw Phase

Check winning conditions.

If one side has 40 or more Victory Points and more Victory Points than the opposing army, that side has won. I will cover Victory Points in another post.

If it is the player's turn:

You may either draw one Lore Card OR roll to gain Lore Tokens. I'll cover the Lore rules more fully in another post.

Draw one Command Card.

If you have more than the maximum permitted Command Cards or Lore Cards, discard down the the minimum.

Maximum Command Cards allowed are 4/5/6 for an inferior/average/superior commander. Maximum Lore Cards allowed are 3 per unit that has a Lore attribute.

If it is the enemy's turn:

The enemy will draw a Lore Card if the army has less than the maximum permitted AND will roll to gain Lore Tokens.




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